Here I teach Second Life users how to so the basics of hair textures. Sorry for the funny end bit of the microphone. I'll talk you through here. Once you've changed the hue/saturation you need to duplicate the layer by right clicking duplicate. Turn the bottom duplicated layer off by clicking the eye. Then using the rectangular marquee tool cut off a bottom chunk of the hair. Then using the smudge tool at a 59 splatter brush and at 80% hold shift and dragg upwards from the bottom of the hair texture and do this all the way along. NOW HOW TO DO THE ALPHA FOR THOSE WHO ARE INTRESTED.... So you need to selet the hair texture, do this by going to the menu at the top and selecting the select drop down menu, then load selection from the select menu, and make sure it says Layer 1 transparency in the box and make sure invert is UNTICKED! press okay. then hit the channels tab. make a new alpha by clicking the little button that looks like a page curling. you should have a new alpha layer called alpha 1. select alpha 1 and you should see the dotted lines from the previous selecting the hair, fill those little dotting lines with white. then go upto the RGB alpha layer tab and selet it where the eyebal goes, then click the eyeball on the alpha 1 layer so it deselects it. and lastly go back to the layers tab reate a new layer clicking the page curling button and fill it black. then drag this black layer underneath your hair layer. I suggest saving this file as a .tga (targa) or if you plan to edit this file later on save it as the default file save.. a photoshop PSD file, then you can open it later on and edit it for more colors !